6/18/2023 0 Comments X plane scenery gatewayAs long as you follow the simple rules (to follow), then you shouldn't have any issues with the sceneries.Īn airport should include exclusions to prevent objects, trees and roads appearing on the airport grounds (or runway). Without such an exclusion, the roads would be drawn twice and look a mess. World2XPlane sceneries include their own roads, and as such always include an exclusion to block all roads from the scenery below. A scenery can be told just to block forests, or roads, or houses, etc. To complicate matters slightly, there are several types of exclusions. This way, the default scenery and autogen will show through in otherwise empty areas. If you have a village where half of it has data/buildings in OpenStreetMap, and the other half is empty, an exclusion will only be created around the part of the village that has the buildings. World2XPlane scenery, and OSM scenery from Simheaven have smart exclusions which is a feature that only creates exclusions where there is scenery. If you place an airport below an overlay scenery which has exclusions, the exclusion might block out the airport. The global scenery and HD Mesh, for example, include autogen, and if an overlay scenery provides its own houses (such as World2XPlane), then it will have to exclude the autogen from the base mesh below. This is important, because without exclusions, one overlay scenery's objects could conflict with another. They are placed on top of other sceneries, however as we will see, it's important that airport sceneries are placed above other overlay sceneries because of something called an exclusion.Īn exclusion is a rectangular area which tells X-Plane to block a specific type of scenery below it. Airport sceneries are also overlays, i.e. Examples of overlay sceneries are World2XPlane sceneries, Simheaven scenery containing landmarks, a scenery containing roads, etc. Overlay sceneries are always placed on top of base/mesh sceneries. They cannot be used togetherĪn overlay scenery is a scenery designed to be "overlayed" on top of another scenery or mesh. This is a key point here, if you have, for example, HD Mesh v3 and Ortho4XP photo sceneries, whichever one is higher priority will block the other. If a mesh scenery is placed on top of another mesh scenery, it will completely block it out. The default global scenery, alpilotx's HD Mesh v3 and Ortho4XP photo sceneries are all mesh sceneries. It's very important to get the order correct, as having incorrectly ordered scenery can cause strange problems, such as trees on a runway, or a completely blocked scenery.īefore going into ordering scenery, it's important to understand the types of scenery available:Ī base/mesh scenery is a full scenery designed not to be placed on top of something else. Scenery Order in X-Plane determines which scenery is visible and how the various sceneries you have installed are layered.
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